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1997-10-16
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Thursday 16th October 1997
(C) JIPsoft
RoboQuest - the Demo Version
============================
This is the first demo version of my newest AMOS game, RoboQuest, available on
the InterNet. The game is a maze game where the object is to use four separate
robots to find diamonds and then return them onto diamond deposits.
The main feature is the ability to program the robots. I've done an almost
fully functional programming language, which looks a lot like standard BASIC.
Try a few commands like:
PRINT, INPUT, FOR..NEXT, GOTO, GOSUB/RETURN, IF..THEN, and so on.
You can use two types of variables, numeric and string. String variables have
a $ sign in the end. Variable names may contain letters from A to Z and can
be any length up to 62 characters. Variables can contain and even be command
names, so there's nothing stopping you from typing "PRINT PRINT", for example.
Another powerful command is INTERPRET. It takes a string parameter and then
executes its contents as commands. Not all commands can be used in an INTERPRET
command, however.
All commands are written on lines, which are numbered. The game numbers them
automatically, on the left side on the screen. You can use line numbers in GOTO
and GOSUB commands, which can also use numeric variables.
To actually use the robots, you can use the MOVE command, which takes two
numeric parameters separated by a comma, and then moves the robot according to
those parameters (the first is the X distance, the second is the Y distance).
You can alter the way the command is executed with the XFIRST and YFIRST
commands, which take no parameters.
When you begin, you will see the standard game screen. Pressing one of the
"Edit" buttons will take you to the screen where you can program the robot.
Then you can press "Test" to test the program, "Run" to run it, or "Exit" to
return to the standard screen. Pressing a "Run" button here runs the program
on the selected robot.
All text input/output happens at the bottom of the screen. The mouse is
inoperable when a program is running (the pointer is a clock). To scroll the
map, use the arrow buttons on the screen or the circle button to focus on the
last robot you used.
To quit the game, press Ctrl-C anywhere in the game.
This is the first demo version, and there may be a lot of bugs. All commands
are not yet implemented, and of those implemented, not all are explained in
this document. I will document more commands as this demo progresses.
Any comments can be sent to: palaste@cc.helsinki.fi
Have fun!
JIPsoft aka Joona Palaste